I can only hope some modder might take these into account somehow, or maybe there will be an update to the game, but if you look at console port history, even the illustrious dark souls is afraid to make a new UI for their PC audience, though I'm not sure why, aren't the games developed and tested on PC in the first place? PC players are usually the ones who play long after the game was released. tooltips! cursors don't have to stay on the menu items, they can browse the UI too! Mousing over things can give tons of data in a tooltip, allowing you to put the tutorial in the menus! certain words, items, and stats can be given mouseover text, so that any confused player can easily learn WTF that thing means/is/does.Going from aiming to dragging an item to our equipment, pressing escape and aiming again is normal for us. believe it or not, PC users are great at suddenly using what their hands are on for a completely new system! don't be afraid to let a cursor pop up whenever a menu does. find the best way for the game to be played, and use that as default. having two commonly used keys do the same thing is super confusing for new players. always make the game reflect current, or default bindings in tutorials. This game carries on the spirit of the violent, twisted world of LET IT DIE. a tutorial is near useless when it tells you to press the x or y button when the bindings are different. being able to go into your bag and move your pickaxe to the right hand, and equip your machete to the left should be basic. this is where PC shines, and not taking advantage of drag and drop inventory UI is a terrible waste. as far as I know, there is no way to shuffle equipment around. you see that number bar up top on the keyboard? it's the standard place to put weapons/items in games. enter/interact- selecting things in the menu should be the same as interacting with things if it isn't clicking.we only have two hands, and looking around is super important when looting in a dangerous place. ![]() it's essentially a cardinal sin to have an action game use all three. don't get me wrong, I like pressing enter, but PC basically has a 3 part control scheme: left keyboard, right keyboard, and mouse. dodging is good, and blocking feels like it works. right/left/middle click for all fighting.Changing weapons in each hand is super important and good, and in my opinion done well enough.In the year 2026, the planet was ravaged by the Earth Rage tectonic disturbance and the island of. Virtual Currency 160 Death Metals - LET IT DIE. Add-On Pack 160 Death Metals + 90,000 Kill Coins - LET IT DIE. Virtual Currency 10 Death Metals - LET IT DIE. but deciding to make it be controlled by button and more buttons just doesn't fly for a group used to dragging and dropping with the dexterity of actual hands. Add-On Pack 10 Death Metals + 7,000 Kill Coins - LET IT DIE. directly porting a menu system that uses buttons and joysticks, to a two handed menu system that uses buttons and a mouse can be hard, we understand. PC's are essentially glorified menu browsers. bad ports are not because of bad defaults, but reliance on the layout/cursorless controls console controllers have. ![]() Let's clear it up, It's mostly because of the lack of binds, not the defaults. Repeat offenses may lead to being banned from access to this subreddit. Questions regarding general game play and mechanics should be a comment in the weekly question thread. While you're here, please refrain from the following activities, Senpai:Ĭomments and threads deemed to be breaking these rules will be removed at the moderator’s discretion. R/LetItDie is not a safe space, but it's also not a place for indecent human behavior. ![]() Let it Die is a Playstation 4 / PC game made by Grasshopper Manufacture and GungHo. There’s nothing scarier than running around one of your floors and coming face-to-face with a decked-out hater.LET IT DIE When you die or send your character off on an expedition, your character’s data can end up invading someone’s world. There is no PVP in the traditional sense in this game, but there is some crossover. Whenever your character dies, he turns into a “hater.” This is essentially a hostile mook that you have to fight in order to get your character back for use. The stamina-based and weighty combat is present, but there are also some unique weapons that set it apart like firecracker guns and hand saws.ĭeath is one of the more unique parts of this title. Gameplay in this title will feel familiar to any Dark Souls players. With each level that you climb, the game procedurally-generates another level and fills it with enemies and loot. Let It Die stars you as a customizable nameless player character as you try to climb a mysterious tower that suddenly rose from the ground.
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